The no good, very bad idea

So now I know what I need to do: make the movement more fun. And my first idea wasn't directly movement related, it was one that would help make the platforming more engaging as opposed to just making it smoother. 


My plan was to allow the player to use 'Mind Mode' to place a 'Mind Platform' anywhere on-screen. This could potentially make platforming more dynamic as the player could occasionally solve their own problems. I didn't think it sounded that hard, but I was very, very wrong. So everything worked just fine, the platform could spawn, there was an indicator of where the platform would be before it was placed, pretty much everything that I could want. But there was one, seemingly unavoidable issue. Due to the fact that the camera zooms in when entering Mind Mode, the platform placement became skewed and wouldn't spawn where the player clicked. I tried for hours to search for someone else having a similar issue so that I could find a solution, but it seems that no one else had this specific issue, and since I lack experience using Unreal, I scrapped the idea because I had deadlines to meet and I don't know if this was going to take another day to fix, or another few weeks, and I couldn't take the risk.

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