Coyote time

 


I already talked about this in my last post, but I felt the need to add coyote time, so here it is! I think it was probably slightly harder to get working than the jump buffer was, but in all honesty it was pretty easy as well as it only took me an hour/hour and a half to complete it. The coyote time duration as of right now is 0.15 seconds which is noticeable, but not absurd to the point where the player actively wants to fall off platforms.

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