Billboards

So I had a bit of an issue in my game that I'm sure many games will have: how do I tell the player what they need to do? I personally believe that tutorials that just tell you all of the controls at the start, or ones that don't even tell you at all and expect the player to look at the control scheme in the settings menu, are frustrating to play, so I wanted to avoid these as much as possible. I also think that the ones that display a popup when the player needs to use a new mechanic are a bit lazy too and I'd prefer them to be embedded into the game as that wouldn't ruin the immersion. So this is what I came up with:



This is a billboard that displays exactly what a player needs to do and they are placed directly into the environment. Now while some would say that this would ruin the immersion as there's no reason for these billboards to exist if it weren't for the fact that this is a game, I'd argue it's much less egregious than the examples I mentioned before, it makes for a much smoother gameplay experience and also, it teaches the player to pay attention to the environment which is a skill that they will need to be using throughout the whole game.

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